The Benevolences are the faction of Holy Archons who believe that Creation ought to be Full of everything, with only that which is confirmed to be Evil and completely without Merit excluded from existence. As part of the Great Debate in the Invisible Congress which spawned the World-in-the-Mirror, they have been given authority over Destruction - if the Archons that claim everything should be given a fair chance at existing say something is too awful to be allowed, it gets deleted from reality with a bare minimum of questions asked. They wield this power like a jeweler cutting a dozen breathtaking jewels out of a single somewhat translucent lump of dusty rock.
All of the relics here require that you be politically and spiritually aligned with the Benevolences as a faction. If you're not with them, the relics just won't work for you. Faking it isn't an option; the Benevolences destroyed every disguise that could fool them in the first six minutes of Creation, right after destroying the Unity of the Temperances, the Resistance of Nuanced and the Twin Impediments of Distance and Duration as they apply to the Truly Righteous (e.g. them).
Amulets
A Sacred Amulet Depicting the Benevolent Archon...
1. Panoply. [Your weapons do not break and your arrows do not go missing.]
2. Pleroma. [Your magic dice are halved (round up) and thus never exhaust.]
3. Bythus. [You do not get lost. You always turn in the right direction.]
4. Potentia. [You do not get tired. You can march indefinitely without sleep.]
5. Aletheia. [Nobody tries to trick you in ways you could be convinced by.]
6. Plethora. [Food, drink and air are not depleted by you partaking of them.]
7. Pangaea. [You cannot fall. If you walk off a ledge, you just keep going.]
When you wear an amulet, the indicated harm cannot befall you. Period. Someone up there has put a detour sign on the road of destiny and tore down the bridge behind it. Instead, roll 1d6 each day to determine which of the other six fates bedevils you. The Temperances are out to get you and will conjure locusts, gusts of wind, arrow-stealing birds and whatever else it takes to ruin your Prism-damned day. If you remove an amulet or put a second one on, the old amulet ceases to exist.
Providence Die
A set of sacred dice, marked with symbols instead of numbers: Road, Bridge, Falls, Wind, Tree, River, City, Shadow, Tower, Sails, Peak, Ocean. If a pious servant of the Benevolences rolls them, they will always show a face suggesting the direction which the Benevolences would most like the servant to travel or the action which they would most like the servant to take. If anyone else tries to roll them, they scoot away just fast enough that the infidel cannot grasp them. If none of the symbols would offer good advice, the dice sit on one tip and spin in place very quickly. This is generally regarded as a bad omen. Expect a Visitation soon after.
Wednesday, August 19, 2026
[Invisible Congress] Holy Relics of the Benevolences
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[Invisible Congress] Holy Relics of the Temperances
The Temperances are the faction of the Holy Archons who believe that Creation should only contain things which are strictly verified to be n...
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