1. Potion of Health. Restores you to Perfect Health for one hour, after which point your condition reverts to how it was, now advanced one hour.
2. Health Potion. Potion to be taken for your health. Prevents rickets, scurvy, osteoporosis, beriberi, pellagra, goiters, gout and cavities.
3. Healer's Potion. Cleaning Potion variant, for sterilizing equipment. Causes nausea if swallowed, fatal blood vanishment if applied to wounds.
4. Heal Potion. Dialectal. Will 'heal' (ie. conceal) that which it is applied to. If used on wounds, will conceal (but not cure) the injury.
5. Potion of Healing Blade. AKA liveforever. Extract of the houseleek plant, similar to aloe vera. Prevents lightning if applied to shingles.
6. Curing Potion. Alchemical solution which preserves meat, vegetables and other food items as if they were smoked, without actually smoking them.
7. Alchemical Curative: Lab reagent, mixed into other products to hasten solidification. If ingested, turns saliva into thick sheets of dry mucus.
8. Alchemical Remedy. Potion intended to counteract the effects of another potion. Was called 'potion antidote' before the Guild sued for defamation.
9. Remedial Potion. Alchemical parlour trick - a potion which can only be brewed the second or later attempt. Reannual grapes are a key reagent.
10. Potion of Redress. Carefully dosed euphoric which, used correctly, gives a crime's victim exactly enough joy to cancel their suffering.
Sunday, August 31, 2025
1d10 Things That Aren't Healing Potions:
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1d10 Things That Aren't Healing Potions:
1. Potion of Health . Restores you to Perfect Health for one hour, after which point your condition reverts to how it was, now advanced one ...
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