Written or the GLÅUGUST 2025 "Paladin of an unorthodox Law" challenge.
Genie
+1 Power per template
A. Genie, Wishes, Benefactor.
Δ. Morality
Genie: You are a Genie born of smokeless fire, with all that that entails. You can look however you want to look as long as you remain recognizable as a Genie. You are not subject to old age, disease, gravity, shame or the court system. If you would ever be subjected to Death or Dismemberment, you instead become a cloud of gas for ten minutes. During this vulnerable period you can be imprisoned indefinitely inside any air-tight hollow container.
Wishes: If someone frees you from captivity, you owe them three Wishes, to be granted manually. If someone asks for a palace, you have to go find the bricks and mortar them together by hand. If someone asks for love, you have to play wing man and get the couple together somehow. If the person freeing you was the one who trapped you, you owe them a gruesome and ironic death.
Power: At each Genie template, gain one class ability from any level of any class that the GM agrees could exist in the campaign setting. If the ability scales with templates, you get the D Template version. If it builds on a prior abilities, you get those too. If you have any pending Wishes, you may only use these Powers to grant the Wishes owed to your current benefactor.
Benefactor: You start the game trapped inside an air-tight, Genie-proof container. The party starts the game with a level zero hireling who is holding that container. You, the player, are obliged to pretend that the hireling is your real character for as long as possible. Any XP you gain prior to the big reveal is doubled and goes to the Genie, not the hireling.
Morality: If you ever find yourself free and with no pending Wishes left to grant, roll 1d6 + [templates] to determine your Genie Morality. On a 3-4, you are an Evil Genie and must cause as much pain and suffering as you can while you remain unbound. On a 5+, you are a Good Genie and are obliged to be kind and polite and pious, but also to not cause too much of a big fuss. Neither outcome is compatible with remaining playable beyond the rest of the current adventure.
The player does not get to know which kind of Genie they are playing until it comes up, but 'pretending to be the opposite kind of Genie' is a common Genie ruse. Either to get people's guards down (Evil) or as a test (Good). Be as scary and ambiguous as you like.
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