Psychic
+1 Mind Template per level
A. Mind Palace
B. Usurpation
C. Architecture
D. Intrusion
Δ. Dream Door
Mind Palace: You have an imaginary 20' diameter, 20' tall chamber in your head with an aesthetic anyone that knows you well would recognize as yours. This is the Locus of your Mind Palace. Once per hour per template, you can touch a creature or object and create a copy of it inside your Mind Palace. This has no effect on the original; it's just a realistic mental copy.
If you have a copy of yourself (a Mind Self) inside your Mind Palace, it can interact with these mental copies. This lets you do things like touch a book and then have your Mind Self flip through it in the background, or use a copy of a wand on a copy of a tiger in order to figure out what the wand does. Making a new copy of something that already exists in your mind overwrites the old copy. This includes bringing your Mind Self back to life if they get mind-killed.
You can always perceive what is going on in your Locus and around your Mind Self. You control your Mind Self except where specified by other rules. (If they put on a mind copy of a cursed amulet, you're on your own). You have no direct way to communicate to your Mind Self, but know everything you knew at the moment you made the most recent version of them, including what you wanted them to do. They are as motivated as you are and as loyal to you as you are to you.
Usurpation: You can let your Mind Self take over your body. Your body gains access to your Mind Templates and your True Self becomes the Mind Self for the duration. After ten minutes, there is an X in 6 chance (where X is the number of times your Mind Self has been given control or refused to leave today) that the Mind Self refuses to leave, extending their Usurpation for another 10 minutes. If the chance ever increases to 6 in 6, it becomes permanent.
Architecture: You now have nine doors leading out of your Locus. By spending an hour meditating in front of a door in the real world while your Mind Self meditates in front of a door in your Mind Palace, you can permanently copy everything within 20' on the far side of the door into your Mind Palace. This includes creatures, objects, terrain, whatever. This works both with the nine doors inside your Locus and any doors you copy over using this ability. You don't have to know what's on the far side of a door to copy it, though if you don't want 3d6 orcs and/or black mold spreading through your Mind Palace, maybe you should check first.
Intrusion: While your Mind Self is standing in the Locus of your Mind Palace, you can copy anyone you make eye contact with, not just anyone you can touch. You can transmit your Mind Self into their Mind Palace (if they have one) or into their next dream or nightmare. If your Mind Self can find and defeat the person whose mind they are invading, they can rummage through their memories or use Usurpation on that person instead of on you. While your Mind Self is intruding, you cannot replace your Mind Self.
Mind Template: Your Mind Self is much more impressive than the real you. Pick a template from any class you qualify for. Your Mind Self has that template, but does not have your templates in the Psychic class. Nothing your Mind Self does can touch the physical world without Usurpation. A Mind Self can theoretically level up beyond what your non-Psychic templates and their Mind Templates provide, but if you ever reset or recreate them, they lose all progress.
Dream Door: If you have a Mind Palace without a Mind Self in it for a lunar month, you learn how to send your Dream Self into your Mind Palace while you sleep. If your Dream Self dies within your Mind Palace, you will never wake. Your Dream Self can do anything your Mind Self could do.
Perfect class. Love the combat simulation approach to a knowledge-gathering class. So elegant.
ReplyDeleteI thought this class would be boring force magic but this rocks
ReplyDeleteclass of the year and i ain't kiddin
ReplyDelete