Tuesday, August 12, 2025

[Cloak-and-Sword] The Muse

For the ongoing Cloak-and-Sword bandwagon.

You are a Muse, an invisible and uncouth messenger between the Seen and Unseen worlds. As a class, you have a great deal of exploration potential, but are forced to work indirectly, through disreputable and vicious sorts.

What for us are all distractions of men's fellowship and wiles;
What for us the Goddess Pleasure with her meretricious smiles.


Artist: You start with 2HD Artist who feels Espirit for you and one other. Roll three times on the Lower Class Occupation Table to determine what your Artist does to keep itself occupied when it is not serving you. Choose between one and three vices for your Artist. They can never achieve financial or social success while you still live; these vices consume any funds they accrue and sour any reputation they acquire within the year. 

Muse: You are a Spirit, with all that entails. Angels can see you, as can your Artist. Other humans cannot see you, but can still recognize and listen to your invisible presence in depictions of you. This state of affairs is inverted in the Region de Fableau, which you may access through any window, mirror or lens. You cannot see, hear or pass through such apertures naturally - you only see the Region de Fableau. You cannot touch or be touched by humans or anything last touched by a human.

Immortal
: Those who hear you will never forget your words, not anything seen or felt in that moment. While you still live, all who would hold Espirit for your Artist instead have Espirit for you. After you both die, all who would have Espirit for you instead have it for your Artist. Your Artist cannot die of heartbreak, consumption or disgrace while you still live, but still suffers terribly.

Composition
: You get to look at the overall map of galleries, studios, dens of iniquity. You can also see the indoor map of any room containing artwork depicting you and whatever room your Artist happens to currently be in. You cast light as a torch in darkness, as the Moon at night and the Sun at day.

Artosopoeia: With an hour of conversation with your Artist, you may inspire a work of art. The medium through which they represent you is fixed when this is first used and may only be changed thereafter by the sacrifice of a sensory appendage. The Artist will continue to work along the themes of your conversation for the next week or until the piece is complete. All artwork created this way depicts you, even when it appears to depict something else.

Collaborate: Should you murder another Muse, you may steal their Artist(s). Should you seduce another Muse, you may trade one Artist of yours for one Artist of theirs, your choice which. Should you arrange for another Muse to be imprisoned, exiled or incapacitated, you may 'borrow' an Artist of theirs until their condition improves. These Artists may be more or less useful than the 2HD one that you begin the game in possession of.

[Cloak-and-Sword] The Muse

For the ongoing Cloak-and-Sword bandwagon. You are a Muse, an invisible and uncouth messenger between the Seen and Unseen worlds. As a class...