Sunday, February 9, 2025

Octopus Wizard

Octopus Wizard

Perk: You are a many-limbed sea creature. You can breathe water, fit into tiny spaces and wear as many as eight magic rings at once. You count as a fish.

Drawback: You are head-sized and lack a torso on which to wear clothing and armour. While you can effectively manipulate items, you cannot usefully wield weapons.

Cantrips:
-You can telepathically communicate with anyone who looks you in the eye and shares a language with you.
-You can transform tentacles into crab legs and vice versa. Targets other than you get a save to resist.
-When you close a container, it is water and air  tight until the next time it gets opened.

Spell List:
1. Current*
2. Phantom Deluge*
3. Inkspray
4. Entangling Web
5. Poison
6. Drown
7. Invisibility
8. Polymorph
9. Scrying
10. Detect Thoughts
11. Spiderform
12. Vivigraphy

Current
R: touch' T: [dice] tons of fluid D: one hour
This spell moves up to [dice] tons of fluid wherever you direct it for one hour. A ton of water is roughly a 5' cube. A ton of air is roughly a 30' cube. Both travel at a rate of five feet per second, which is rip tide speeds for water, or a light breeze for air.

Phantom Deluge
R: 50' T: 30' cube D: [sum] hours
The target area fills with a phantom deluge, replacing both water and air as appropriate. All creatures can breathe this supernatural substance and can swim in it as if it were water, but they can see in it as if it were air. Fire burns inside the phantom deluge as if it were air.

Mishaps:
1. MD only return to your pool on a 1-2 for 24 hours
2. Take 1d6 damage
3. Random mutation for 1d6 rounds, then make a save. Permanent if you fail.
4. Lose 1 MD for 24 hours.
5. Agony for 1d6 rounds.
6. Cannot cast spells for 1d6 rounds.

Dooms of the Octopus Mage:
1. Your eyes jolt from your head on unsightly stalks. -2 to reactions with fellow octopi.
2. Your beak rotates sideways into a mockery of its former shape. -4 to reactions with fellow octopi.
3. You fully transform into a crab. All but a fragment of your powers are lost to you; you are now a 1st level Crab Mage. You are a foe of all octopi.

A Crab Mage uses the same list of Perks, Drawbacks, Spells, Cantrips and Mishaps as the Octopus Mage, but uses the following Dooms:

Dooms of the Crab Mage:
1. Your eyes sink your head, pupils twisting into obscure slits. -2 to reactions with fellow crabs.
2. Your beak rotates sideways into a mockery of its former shape. -4 to reactions with fellow crabs.
3. You fully transform into an octopus. All but a fragment of your powers are lost to you; you are now a 1st level Octopus Mage. You are a foe of all crabs.

The Dooms of the Octopus and the Crab Mages can both be averted by devouring eight hearts snatched from mages from the opposing schools.

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Octopus Wizard

Octopus Wizard Perk: You are a many-limbed sea creature. You can breathe water, fit into tiny spaces and wear as many as eight magic rings ...