Friday, July 19, 2024

[GLOG] Druid

Druid
Starting Equipment: Spear, sharp rock, tanned animal hide bag. Pick a specific beast for the animal hide to be from.

+1 Stealth at every level
A: The Movement, Mimicry
B: The Stillness
C: The Wounding
D: The Feast

The Movement
You count as a wild beast and not as a sapient being for magical purposes. While unobserved by sapient beings and while touching a piece taken from a wild beast, you may assume the shape of that beast. You can switch which wild beast you are once per round. Wounds persist between forms, translating arm to wing, foot to paw. If you ever use symbolic language, lose this ability until you sleep and wake up.

Mimicry
You can perfectly copy the sounds of any natural thing. The closest this can come to language is laughter, screaming and a sort of babble that convincingly sounds like language, but conveys no deeper meaning. You must attempt the noises out of character when using this ability.

The Stillness
While touching an unworked inanimate object that is larger than you are, you may become part of that object. This lasts until you move. Creatures who are not aware of you will only notice it, not you, unless they touch the object you are being a part of. You do not feel hunger, thirst, fatigue, cold or illness as an object. You can communicate with anyone who is part of the same object, regardless of distance, using Mimicry. Rivers count as inanimate objects, but they are easy for your quarry to accidentally touch.

The Wounding
If you injure a someone with the intent to kill them, they count as a wild beast rather than as a sapient being until the wound heals or you abandon your hunt. If you abandon your hunt, you lose this ability until you sleep and wake up. If you wound someone like this and they do not use symbolic language until the wound naturally heals, and you hunt them for the entire time, they can take a level in druid without needing to be raised from birth without language or going through any other initiation rites.

The Feast
If you eat every piece of a wild beast, you may permanently assume its form. You never turn back, even if observed, but you can turn into any prior form using The Movement even if no part of it remains to touch. While using The Stillness, you can move as much as you want, as long as you remain in contact with the object. If you use this ability on another druid who also has this ability, you learn everything that druid ever knew and obtain all prior forms they ever possessed.

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