Thursday, June 12, 2025

[GLOG] Wuxing Wizard

 Perk: Learn two Elements (Wood, Fire, Earth, Metal, Water) at your first template and one more with each subsequent template. Whenever a spell has an Element you know in its name, you swap it for any other Element you know.

Drawback: This tradition only teaches one spell: Transmute Element to Element. If you want more spells, you'll have to find them yourself.

Cantrips:
-When you look at a compass, you can make it point in any direction.
-When you examine a sick person, you can tell what organ is most sick.
-When you rearrange furniture, people agree it looks better that way.

Transmute Element to Element
T: [dice] objects or creatures R: 20 feet D: [sum] rounds.
Transmute one Element you know into another Element you know. The nature of the possible changes varies with the number of [dice] used and the elements chosen. All changes last for [sum] rounds divided evenly among all targets unless specified otherwise. Creating or destroying an object is permanent.

Creatures always get saves to avoid being transmuted. They can also save to stop you from transmuting an object they are holding, carrying or touching.

With one die, you may transmute loose material into loose material and emotions into emotions. When using this spell to transmute emotions, the intensity of the emotion remains constant and anything that would provoke or soothe the original emotion instead applie to the transmuted emotion.

With two dice, you may transmute rigid material into rigid material of the same shape, or sculpt loose material into up to [dice] slots of items made from appropriate rigid material. For example, Water to Wood could turn an ice sculpture into a wooden sculpture, or pull a wooden staff from a pond.

With three dice, you may transmute rigid material into loose material to deal [sum] damage to the underlying object or transmute one senses into another to (for example) see something that one could otherwise only hear. The clarity of the original sense is preserved: a faint scent becomes a murky image or a muffled sound, while a clear view becomes a clear sound.

With four dice, you may transmute animals into animals, based on what type of outer coverings they have or you may transmute loose material into an appropriate animal (ie. Fire to Wood to conjure lizards from an ash heap.) If [sum] is greater than the remaining hit points of a creature, you may perform the reverse operation, transmuting a creature into loose material.

Elements
Element Wood Fire Earth Metal Water
Loose Material Leaves or Petals Flames and Ashes Sand, Soil or Gravel Rust or Liquid Mercury Liquid Water or Snow
Emotion Anger or Confidence Excitement or Joy Anxiety or Deep Thought Grief or Compassion Fear or Despair
Rigid Material Wood, Roots or Vines Burning Wood or Coal Solid Stone Any Solid Metall Clear Solid Ice
Senses Sight Taste Touch Smell Hearing
Outer Covering Scales Feathers Bare Skin Furs Shell

[GLOG] Wuxing Wizard

 Perk : Learn two Elements (Wood, Fire, Earth, Metal, Water) at your first template and one more with each subsequent template. Whenever a s...